Pretty soon we're not going to be able to trust any of our own senses. We are rapidly approaching the day when the line between illusion and reality won't be easily determined by casual examination. Science fiction is creeping further and further into the real world, and some of the time we don't even notice it. The phrase, "I'll believe it when I see it." has lost a good deal of it's meaning in recent decades. We see perfectly believable things all the time which are nothing but computer generated graphics, or clever use of Photoshop. We hear things all the time which are studio fabrications--like the beautiful diva's aria from the movie The Fifth Element. We taste and smell things, probably daily, that are chemical facsimiles of nature's offerings, and never give it a second thought. The only relatively trustworthy sense left in our arsenal is that of touch, and if the truth be told, that one's going on the reliability chopping-block too.
If you've read the Meow for any length of time, more specifically since last August, then you've probably seen my posts about haptics. In the first, I spent a little time discussing what the science of haptics is, and in the second, I shared some links sent to me by Dr. Gabriel Robles-De-La-Torre, founder of the International Society for Haptics, and a prominent researcher in the field. For those of you who don't have the background, I'll describe haptics the same way I did before:
It's not really an adequate definition, but it gets you started on the idea, and you can follow the links if you want to know more. There are explanations for how force can imply shape, and there are graphic demonstrations to help those of us who aren't neuroscientists and computer engineers like Dr. Robles-De-La-Torre. It's interesting stuff, and the Meow will still be here when you get back, so go have a look... Go on... Shoo!Haptics uses computer technology to make you feel things that aren't really there, or feel things differently than they actually are. It's a virtual reality type of fooling the senses, but haptics involves the sense of touch.
Back now? Okay, then let's move on. The thing which got me "hooked on haptics" is reading the explanations of how Dr. R's work can be applied in the real world. I find it absolutely fascinating that your body could touch something, and feel something else. The good doctor has developed mechanisms where a person running their finger over something smooth will feel something sharp, or pointy, which is impressive enough in itself, but what is even more amazing is the growing list of ways the science can be applied to things which you and I use, and will probably grow to take for granted. I wrote before that there are hopes that haptics will advance to the point where surgeons could practice operations using a haptic interface, perfecting their technique before ever touching a real live patient, but feeling everything they would if a living breathing bleeding person lay on the table before them. Space technicians, too, might be able to get the "feel" of dangerous maneuvers, like docking a spaceship to an orbiting station, aiding the chances that when they perform the real thing in space, they won't damage either people or expensive space toys. There are versions of these technologies in use today, although there's a long way to go. More and more advanced forms of haptics technology could be saving lives in the very near future.
These applications are wonderful, of course, even noble, but you might be thinking, "Okay, but that stuff is all pretty distant from me. Although I might have surgery one day, I'm not going to be performing one any time soon, and space shuttle docking is even further out of my reach, so there's not much chance I'm going to even experience haptic technology, let alone take it for granted." Clearly, I have something further to offer for your haptics edification, or I wouldn't bother writing this post, so read on.
I got an email yesterday from our friend Dr. Robles-De-La-Torre, and he sent me to an article from The Economist (via TCMnet) that just came out this month, about some more applications of the kind of work that he's doing. The Economist explains how the science is moving beyond using only force to fool you into believing you're touching something you're not (as amazing as that is), and adding a new dimension--skin stretch:
Okay, cool. Skin stretch is another tool in the haptic bag of tricks, and the body gets fooled like it does with television, but this still doesn't answer how any of this becomes something you and I are likely to encounter. How does the science of haptics affect me!! (It is all about me, you know--or you, as the case may be.) Patience. The Economist points out some of the ways the rest of us may be experiencing haptics--it also includes a much better definition than mine of exactly what haptics is:Most of today's haptic devices rely on motors that either prod or vibrate the skin, but a new technology is emerging that is an even more flexible and effective means of stimulating the sense of touch: skin stretch. By laterally stretching the surface of the skin (without pushing or poking into it) it is possible to mimic the feeling of complex shapes and sensations. This is because the sense of touch seems to depend far more on the way in which the skin is deformed and stretched than it does on the degree of pressure applied. So it should be possible to recreate sensations purely by stretching skin, says Vincent Hayward, a researcher who first developed such a device at the Centre for Intelligent Machines at McGill University in Montreal, Canada.
"It's analogous to watching a TV screen," he says. The human eye can be tricked into seeing a range of colours on a video display, even though it really only consists of tiny red, green and blue dots. In much the same way the sense of touch can be fooled into feeling shapes and textures that are not there, says Dr Hayward.
Haptics is the science of simulating pressure, texture, vibration and other sensations related to touch. The term is derived from a Greek word meaning "able to lay hold of". Devices that exploit haptics have been around for decades: many modern aeroplanes, for example, have haptic control columns that shake or vibrate to warn the pilot of an approaching stall. The technology has also found its way into video-game consoles, where it adds an extra layer of realism. Players can feel when they are veering off course in a driving game, or when they have been hit in a shooting game. Force-feedback technology, another offshoot of haptics, is used in robotic telesurgery and in surgical simulators to enable surgeons to feel resistance as they move their surgical instruments around, just as they would in conventional surgery. Even the "vibrate" mode on a mobile phone, which discreetly alerts the user to an incoming call or text message, is an example of haptics.Okay, this is getting a little more down-to-Earth. We've all played video games, and used a cellphone, right? This haptics thing might apply to us after all! It might even be worth reading the rest of this post to see what's around the corner.
It's the cellphone that is taking haptics to a new level, in terms of real-world application. Some of the new mobile phones are coming sans keyboard, with nothing but a touchscreen interface, but one phone in particular, from Samsung, is taking it a step further, and adding a new haptic twist:
The SCH-W559 handset, which is so far available only in China, fools the user's sense of touch and mimics the feeling of pressing a mechanical button, even though the surface is actually completely flat. It is the latest example of a new breed of "haptic" technologies that do for the sense of touch what lifelike colour displays and hi-fi sound do for eyes and ears.Wow. They're making you feel like you've pressed a button--that satisfying little click you feel--when all you've done is touch a screen. Unbelievable, huh? That whole skin stretch thing must be making its mark. I get why you would want the feel of real buttons, even if it's only a screen you're touching. You'd have to pay much closer visual attention if you couldn't tell by feel when a button had indeed been pushed. I'm mentally working on what the advantage is to a simulated button over a mechanical one, and the best I'm coming up with so far is that if you spill something it can't seep between the buttons and gum up the works. Dust would have a hard time finding its way into tech devices that are dust-sensitive, too, if the surface of the keyboard was actually a solid screen. Maybe mechanical buttons would wear out more quickly than simulated ones. I'm sure there are many other advantages, and Smart People somewhere have thought of most of them. They will become clearer to the rest of us as the technology gets more mature. What I suspect is part of the motivator now, though, for playing with haptics is that they can. It's just plain cool and fun to be able to do this stuff, whatever it's ultimate uses.
Of course, this whole world of haptics technology is one of those things that one day we'll all take for granted, and future generations might even understand. In a few years our kids will probably be able to build their own haptics interfaces for school projects, and it will have worked its way into children's toys as well as the grownups' gadgets. Mattel will sell some version or other of Barbie's Haptic Dream House , where you can pet little haptic Barbie pets with Barbie's hand, and feel it with yours, or feel the new Barbie Dream Carpet through Haptic Barbie's feet. Wouldn't that blur the line between reality and illusion--if you could feel what Barbie "feels"? Hey, you're scoffing now, but can you imagine what it would be like to go to sleep a hundred years ago and wake up today? Microwaves and cellphones alone would send you loopy. Haptic Barbie is not that much of a stretch. I wonder if her cellphone will come complete with haptic buttons?
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